Elverket × Lars Lerin
Particle prototypes — image to point cloud to dissolution.
Point cloud
v4 — slow disintegration + cursor interactions
pointcloud-v4
v3 — cursor wither, click expand, right-click vortex
pointcloud-v3
v2 — A⇄B transition with wind scatter
pointcloud-v2
v1 — baseline 2.5M particle cloud
pointcloud-v1
original
pointcloud
Early approaches
Raw WebGL + GLSL
approach-a-webgl
Gaussian splatting
approach-b-gsplat
Splat sprites on Three.js
approach-c-hybrid
Depth-driven
approach-d-depth
Point cloud
approach-e-pointcloud
Splat
approach-f-splat